Friday, April 22, 2016

Wolvie from paper to 3D

Wolverine


I saw this concept done by Randy Bishop on a polycount forum and thought it would be great to convert it into 3d so I did. The model was all created in and textured and rendered in Zbrush then composited in Photoshop. Enjoy!

Thursday, March 3, 2016

Action Ruben

Have been working on a game character of my son Action Ruben. I have finished the High res mesh I also have finished the low res. I am currently in the process of texturing and shading the low res and baking from the high res. I will be working with Stingray this time around so I am using the new Stingray pbs material in Maya. Ran into some issues with transparencies so I applied different materials to transparent and non transparent objects.


I will be finishing up the texturing then on to the rigging.