Friday, September 8, 2017

Stingray Hackday Project

Stingray Hackday Project

Every other Friday we get a "Hackday" to work on a project, plugin, feature, or to learn something that may improve your work.

For the past couple of weeks I have been working on a little videogame using Autodesk Stingray as the game engine. Stingray has the capability of node base programming. However, I have purposely been avoiding the use of the node programming and have been doing everything in the lua scripting language.

At this point I have generated a character that I created in Maya, textured in Substance Painter and rigged\animated using Mixamo to speed up the process of the game.

The entire project can be picked up and the progress can be seen from my github repo. Check it out and let me know what you think: