Friday, September 8, 2017

Stingray Hackday Project

Stingray Hackday Project

Every other Friday we get a "Hackday" to work on a project, plugin, feature, or to learn something that may improve your work.

For the past couple of weeks I have been working on a little videogame using Autodesk Stingray as the game engine. Stingray has the capability of node base programming. However, I have purposely been avoiding the use of the node programming and have been doing everything in the lua scripting language.

At this point I have generated a character that I created in Maya, textured in Substance Painter and rigged\animated using Mixamo to speed up the process of the game.

The entire project can be picked up and the progress can be seen from my github repo. Check it out and let me know what you think:

Friday, April 22, 2016

Wolvie from paper to 3D

Wolverine


I saw this concept done by Randy Bishop on a polycount forum and thought it would be great to convert it into 3d so I did. The model was all created in and textured and rendered in Zbrush then composited in Photoshop. Enjoy!

Thursday, March 3, 2016

Action Ruben

Have been working on a game character of my son Action Ruben. I have finished the High res mesh I also have finished the low res. I am currently in the process of texturing and shading the low res and baking from the high res. I will be working with Stingray this time around so I am using the new Stingray pbs material in Maya. Ran into some issues with transparencies so I applied different materials to transparent and non transparent objects.


I will be finishing up the texturing then on to the rigging.

Wednesday, November 11, 2015

Ruben Action Figure


I have access to a 3d printer at work so I am working on an action figure of my son to give to him for Christmas.

I plan on posing him in a skate stance and then also model a skateboard that will go along with it. The skateboard will have a peg and one of his feet will have a hole for the peg to go into so he can stand on the skateboard.

Later I also plan on rigging it to put into a game.

Update 1



I created the skateboard in a different program so I brought the model into that program to make sure that it was the right size and to make sure I could get the character model in for the printing process.

Now to get the right pose then I will be ready for the printing process. I made the wheels separate from the trucks so they should spin once printed. I also need to make the peg on the skate and hole on the foot.

Thursday, October 22, 2015

The Cool


This is a work in progress that was inspired by Lupe Fiasco's character The Cool.

The model is almost done in Zbrush. From there I may use Mudbox for the texture, but haven't decided. Then I will create a lowpoly mesh for the final render. This is one of the first times I didn't use any sort of symmetry for the main model. It was more work, but I feel it makes the model more organic and life like.




Tuesday, September 22, 2015

Nail Bat

 
 
Turntable of a bat for zombie survival game.
 
 
 
I have a few more asserts that I have been working on that I will post. This is the high resolution mesh with hand painted textures. Enjoy!

Wednesday, January 14, 2015

Battle Toad

This is an oldie, but figured I would post it. If I could redo this I would probably up the texture resolution. However, with this I was going for a mobile style game. Enjoy!

Battle Toads was one of my favorite games as a kid. Loved the way their limbs would grow or turn into different things when kicking some butt.