Thursday, January 23, 2014

Instinctive Archery


Some screen grabs of the bow for the archery game I'm working on. Hard to tell, but the normal map does make a difference.


Here is what it looks like as a whole. I'm currently working on the textures for the body of the bow. I will post more as I progress. So far from this experience I have learned that making even a simple game is quite a bit of work. I'm only in the texturing stage. I feel like the programming side is what will take up most of my time.

With the normal maps I spent a lot of time testing texture baking with Turtle. In the end I used a slightly higher poly mesh and baked the normal map texture in mud box which had excellent results.

Here is a shot of my UV's:









Friday, January 10, 2014

Instinctive Archery

Models for an iOS game I am working on


Thursday, November 7, 2013

Race Craft

WipeOut

Concept sketch I began with.The shape changed quite a bit.



This is a lowpoly model I am working on. It was inspired by the Playstation game WipeOut. The mesh is 990 tris. I think it looks pretty nice with the normal map. Right now I am just working on the textures. I need to dirty it up a little bit. I also want to make and engine on the back. More to come.


Here is the model with the finished textures.

Tuesday, September 24, 2013

Sunnyside School Park Trash Can

I took my son to Sunnyside School Park (off of Belmont and like 35th I think) I really liked the look of the trash can they had there so I took a bunch of pictures of it and throw it into Recap which created a 3D model of it from there I cleaned up a very high poly model. It had around 1 million tris. I created a low poly mesh from it and then I baked the textures onto the low poly trash can in Mudbox. From there I cleaned up the textures and added the spray painted WAC on the side. The final mesh ended up being 401 faces (756 tris).
This is one of the reference files.

Wednesday, September 4, 2013

Lowpoly Bust and Pillar


Here is a lowpoly model I made using Maya and Mudbox.



This is what it looks like with an Nvidia Shader.

A closer look at the bust. Totally bustin' out!

Wednesday, November 7, 2012

Zombie Character


This is a new character I have been working on. My Idea is to create a high detailed mesh in Mudbox and then use some of the tools in 3ds Max to create a new lowpoly mesh then create a normal map for the lowpoly mesh. In the end I hope to have a good looking game model.

Tuesday, November 6, 2012

Donatello Sketch to Ink

 I started with a really crappy sketch. My intent from the beginning was to concentrate on the inking of the piece. Which is why I didn't spend much time on the sketch. However, the sketch is probably the most import part as it sets you up for the rest of your image. The better the sketch the better the end result.
 After the sketch I did the line work. Everything is flat as the lines are the same thickness throughout.
 Once I had finished the line work I began to block in the shadows and add spots of pure black.
Not quite finished, but I began to add details muscle lines and enhance the shadows. I still need to do the shell and his left arm is not quite done. I was thinking about adding color but I have yet to decide. The more work I put into it the better it looks but it will only look as good as what I started with. The sketch is very important. I gotta keep that in mind for next time.