Friday, April 22, 2016

Wolvie from paper to 3D

Wolverine


I saw this concept done by Randy Bishop on a polycount forum and thought it would be great to convert it into 3d so I did. The model was all created in and textured and rendered in Zbrush then composited in Photoshop. Enjoy!

Thursday, March 3, 2016

Action Ruben

Have been working on a game character of my son Action Ruben. I have finished the High res mesh I also have finished the low res. I am currently in the process of texturing and shading the low res and baking from the high res. I will be working with Stingray this time around so I am using the new Stingray pbs material in Maya. Ran into some issues with transparencies so I applied different materials to transparent and non transparent objects.


I will be finishing up the texturing then on to the rigging.

Wednesday, November 11, 2015

Ruben Action Figure


I have access to a 3d printer at work so I am working on an action figure of my son to give to him for Christmas.

I plan on posing him in a skate stance and then also model a skateboard that will go along with it. The skateboard will have a peg and one of his feet will have a hole for the peg to go into so he can stand on the skateboard.

Later I also plan on rigging it to put into a game.

Update 1



I created the skateboard in a different program so I brought the model into that program to make sure that it was the right size and to make sure I could get the character model in for the printing process.

Now to get the right pose then I will be ready for the printing process. I made the wheels separate from the trucks so they should spin once printed. I also need to make the peg on the skate and hole on the foot.

Thursday, October 22, 2015

The Cool


This is a work in progress that was inspired by Lupe Fiasco's character The Cool.

The model is almost done in Zbrush. From there I may use Mudbox for the texture, but haven't decided. Then I will create a lowpoly mesh for the final render. This is one of the first times I didn't use any sort of symmetry for the main model. It was more work, but I feel it makes the model more organic and life like.




Tuesday, September 22, 2015

Nail Bat

 
 
Turntable of a bat for zombie survival game.
 
 
 
I have a few more asserts that I have been working on that I will post. This is the high resolution mesh with hand painted textures. Enjoy!

Wednesday, January 14, 2015

Battle Toad

This is an oldie, but figured I would post it. If I could redo this I would probably up the texture resolution. However, with this I was going for a mobile style game. Enjoy!

Battle Toads was one of my favorite games as a kid. Loved the way their limbs would grow or turn into different things when kicking some butt.

Wednesday, November 26, 2014

Archer Instinct - Animations


Working on the animations for  Archer Instinct. Still need to work on an environment and then we are off to the game engine to begin the programming process. I don't get to work on this game very often, but I am glad to be making progress on it.

Shot of the first person view.

Still need to work on the UI. The first person shot will help build the UI. I am thinking of possibly using an "x-ray" looking material for the bow so that you can see your cross hairs on the other side. However, I also like the idea of  using a depth of field effect or a focus point as the cross hairs. After all the game is called Archer Instinct.

Shot of what the model actually looks like.

More to come!