Here is the latest model with the Normal. I baked the normal map in Maya 2015 using the Transfer Maps tool. I was going to use Mudbox to do this, but I was getting better results from Maya. I've noticed that with certain things the Transfer Maps does a better job than Mudbox does, it's just a matter of testing.
The model is at 1387 Polygons. Now I to begin creating a diffuse map. I like doing the normal map first and then using it while I paint my diffuse so that I know where the detail will be.
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