Tuesday, June 24, 2014

Takedown Recurve Bow


Working on a design of a Recurve bow that I would like to build. This is a final render of it from Autodesk Fusion 360. I know i know, I'm not using Maya! I wanted to familiarize myself with a program like Autodesk Inventor so that I can build real life objects. I was told that fusion was a great bridge. I must say that so far it has been a pretty easy transition thanks to the help of my colleague Nathan.


I wanted to make a "Takedown" bow so that I could easily carry it in a backpack. Initially I wanted to make a way for the limbs to clip in. However I need to do more research on this. I was able to find that Fred Bear bows have a clip in mechanism which is exactly what I wanted to do. However I figured for my first test I would keep it simple and do the normal bolt in method.


This is the area where the bolt will screw into. As you can see there is a nice little pocket that the limb fits into.


Here is a shot of what the arrow rest will look. Not sure if you can tell from this image but the rest part is not flat it has some curvature so the arrow slides off easily.

Well I guess now all that is left is to actually build the damn thing. Fortunately, I may have access to a CNC Machine so it maybe easier than I though :)
I may play around with some other designs for now I am sticking to this. Hope you enjoy!

Friday, June 20, 2014

Lowpoly Hand Gun - Update 3


I have added a Diffuse, Spec, and Normal map. At this point I feel like I am done with the project, but when is anything really done. Really there is still a lot I would like to do with it but for now I will put it up and maybe use it in an upcoming project or something. It didn't turn out too bad for 1412 polys.

Recently I have been exploring new avenues. I have been working a lot with Autodesk Fusion 360. I wanted to explore a program from which I can manufacture something. I love working in Maya, but sometimes I want to build or machine something and a friend\colleague of mine recommended Fusion 360. Soon I will post what I am working on in there.

Hope you enjoy the hand gun game model! More art to come.

Thursday, June 12, 2014

Lowpoly Hand Gun - Update 2


It's getting there! Only a little bit more color work then get a spec map and I will do some renders of it. So far I have done all of the coloring in Mudbox. I will probably do most of the color work in Mudbox and then I was thinking about doing some color variants in Photoshop or something. I would like to see the handle in different colors. Maybe yellow, what!?

Wednesday, June 11, 2014

Lowpoly Hand Gun - Update 1


Here is the latest model with the Normal. I baked the normal map in Maya 2015 using the Transfer Maps tool. I was going to use Mudbox to do this, but I was getting better results from Maya. I've noticed that with certain things the Transfer Maps does a better job than Mudbox does, it's just a matter of testing.

The model is at 1387 Polygons. Now I to begin creating a diffuse map. I like doing the normal map first and then using it while I paint my diffuse so that I know where the detail will be.

Wednesday, May 28, 2014

Concept to 3D Hand Gun


A little piece I am working on. The concept I found here Brian Yam is the artist of the concept.


Here is a comparison of the highpoly version next to the lowpoly version with Normal map. Going to get an occlusion map, diffuse, and spec and it should be looking pretty good.

Thursday, May 1, 2014

Mexico Coat Of Arms


I recently came across this model that I started a while ago but then got side tracked by another project. For some reason that tends to happen quite a bit. I'm glad I'm getting back to this model. I would like to finish it and send it through a 3D printer.

I am a big fan of the history behind this symbol I actually like it so much that I got a tattoo of it on my arm. Definitely a reminder of where I came from and the struggles endured to get to where my family and I are now.

Thursday, March 20, 2014

Archer Instinct - Glove update

Here is an updated glove. I want the style to be more like a comic book so I thought this glove was more fitting. I'm still playing around with the texture design, but I think black and red is going to be the color scheme.


Here is a shot of the arms as a whole. I will need to take some reference images for the texture on the arms. Slowly but surely getting there.